Ghosts of the Republic
The Hutts are a sentient species of large gastropods with short arms, wide cavernous mouths and huge eyes, who control a large space empire referred to simply as Hutt space.
The species is said to originally hail from the planet Varl, but no planet by that name appeared on any Imperial star charts. Their adopted homeworld is Nal Hutta. Members of this species are often stereotyped as crime lords.
In appearance, a Hutt is an immense slug-like creature that has a thick body with a long muscular tail and small arms located on the upper body. The large body has a bulbous head at the top. Hutt’ appendages allow them to manipulate their environment to a limited degree. The entire base of their body serves as a creeping slow foot, enabling them to slither across their environment in a manner similar to that of a slug, though some Hutts grow so large that they became immobile. They have no skeleton but instead have an internal mantle which supports and shapes their head. Young Hutts tend to have a uniform light tan skin and lack the greenish pigmentation on their spine that spreads down their tail as they age. A Hutt’s skin is perhaps its greatest defense as the epidermis is able to resist all but the most corrosive of chemical substances. Furthermore oil and mucus sweat makes a Hutt difficult to grasp as its body is slippery to hold. Should anyone manage to grab hold of the body or manage to puncture the skin, heavy layers of blubber and muscle protects the vital organs from harm. In addition, the slimy coating of sweat and mucus protects them from either chemical burns or heat. Hutts are resistant to many poisons and diseases and seldom fall ill. It is also claimed that the species is indigestible with creatures such as the sarlacc facing indigestion from swallowing a Hutt. As a result, such creatures forcibly expell their kind instead of eating them which is a trait that has saved some Hutts from death. Their body odor is noted for being strong enough to upset a sensitive human stomach.
Their bulbous heads have two enormous reptilian eyes that are sometimes compared to those of a feline and protrude from the surface of their face. As members of their kind grow fatter, these eyes tend to be hidden beneath folds of leathery skin, younger Hutts thus have slightly more protruding eyes compared to their older kin. Blinking their eyes and passing the nictitating membrane in slow deliberation is considered the equivalent of raising a sarcastic eyebrow. Beneath their wide nostrils and upturned nose is a broad lipless mouth that spreads from one earhole to the other. Similar to serpents Hutts are able to open their jaws to miraculous widths which allows them to devour almost anything and are even able to consume a grown humanoid. A specialized radula located deep within their throats allows them to shred food in preparation for digestion. They had the ability to see into the ultraviolet spectrum. Often, wealthy Hutts light their palaces in these spectra of light, giving intruders, or at least those without similar abilities or compensating equipment, a false sense of stealth.
Hutts are physiological anomalies as they possess traits from many different species. Similar to sea mammals, their nostrils can close and their large lungs allow them to stay submerged underwater for hours at a time. Like worms, they are hermaphroditic and thus possess both male and female sex organs. They have the marsupial trait of bearing their young one at a time and nourishing them in a brood pouch in the body. Despite these many characteristics, they are generally classified as gastropods by scientists due to their hermaphroditic nature and the slithering, slug-like manner of their movement. Whilst this was the case, Hutts are not known for their mobility, and require smooth surfaces to navigate their environment; things such as carpets or upholstery serve as obstacles to the layer of slime generated by their bodies when moving. Their slimy hides are typically hairless, though an exceptionally small percentage are known to grow both locks and beards due to the presence of a recessive genetic trait. While this makes them distinctive to non-Hutts, they are seen with distaste and considered a type of mutant among their race.
Perhaps most remarkably of all, Hutts can even regenerate body parts when injured. Roughly 30 years ago a Hutt known as Gargonn lost half his head, including an eye and apparently a sizable part of his brain, when he was ravaged by a wandrella, yet it was anticipated that he would regenerate the injured tissue completely after a century or so. It is not known if the regeneration of his brain has had any effect on his mind or personality. Certain Hutts are vulnerable to a rare wasting disease that keeps them underweight. Hutts sometime developed gallstones.
Similar to worms, Hutts are hermaphrodites which means they had both male and female reproductive organs. As a result of this, gender was more of a case of a Hutt’s deliberate decision or a viewer’s deduction. Often, Hutts carrying children are referred to as female, though it was entirely up to the Hutt in question as to if the distinction is accepted or not. In addition, some Hutts are known to take mates with each other. Hutts bare their children one at a time and nourish them within what is known as a brood pouch.
Unusually for a species so far from humanoid, several Hutts have been known to find female humanoids attractive in some way, though it is unknown whether this is in a sexual manner, in something similar to art appreciation, as status symbols, or for reasons completely beyond Human understanding.
When Hutts are born, they weigh less than 100 grams and after birth they live life as tiny blind creatures that claw their way instinctively towards the brood pouch. Once inside, they begin to feed on milk and remain there for approximately the next fifty standard years. Upon emergence, they weigh 70 kilograms and measure a meter from head to tail and have the intellectual level of a ten-year-old Human. However, this was not biologically necessary. Newborn Hutts, also known as Huttlets, will stay close to their parents for decades, returning to their pouches when they are tired, lonely or scared. Other Hutts are sometimes known to kill them in fear of future competition. Young Hutts mature to adulthood by 200 years whereupon they weigh 500 kilograms and are about the size of a normal adult Human. Prior to this point, they are not considered important nor accountable for their actions.
During the course of their lives, the Hutt’s bodies grow constantly, which means that older members of their kind are able to reach enormous proportions. The Hutts are known to produce lengthy lifespans, with a mere 45 year prison sentence being something they experience in the blink of an eye and are able to reach over a thousand years in age. In fact, they are considered one of the longest-lived species in the galaxy. For their kind, childhood ranged between the ages of 1-70 and they were considered a young adult by 71-90 whilst they were seen as a full adult in the years between 91-650. Middle age began between 651-844 and an elderly Hutt was 845 years of age and older.
Their thinking is described as not being the same as humans. In fact, it is claimed that they feel threatened on a subliminal level. This fear they experience meant that they tend to be paranoid which is a trait some tended to exploit in their species. Typical traits seen among this race is them tending to be intelligent, self-serving and manipulative beings. The Hutts are famous for being powerful and ruthless beings that constantly sought to expand the boundaries of their dominion and the holdings of their individual clans. Their appetite for power is as insatiable as their appetite for food. They are often found at the center of business or criminal enterprises. The question of morality or lack of it does not affect a Hutt during their ventures. All that matters from such ventures is how much benefit and profit are gained. The majority of Hutts are vicious megalomaniacs who consider their kind to be above the morality that is perceived by lesser beings. They hold a talent for accumulation of power and the exertion of it on others along with the manipulation of other beings. Hutts do not try to justify their criminal actions as doing so is a sign of hypocrisy which is not part of their way. Instead, they do everything as part of their laws and customs without pretending that they are bastions of morality. Furthermore, they are noted for holding a twisted sense of humor. Flattery is seen as one of the best policies when dealing with Hutts as it is considered unwise to earn their enmity. According to them, the Hutts are known for their generosity and beneficence towards lower lifeforms that serve them ably.
Hutts are aware of the fact that their kind are disliked and know of how Imperial officers are amused when the slug-like race speak about their original homeworld of Varl. According to such individuals, no alien creature of good breeding could be born of Varl and even Grand Moffs comment on how they viewed Hutts as being an immoral, nasty, domineering and power hungry species. Some Hutts view such attitudes as insults and lies. They see themselves as being a proud people who are generous to their own kind even if they were cruel. Furthermore, they expect everyone to treat them with respect. Despite this being the case, many of the traits seen amongst crime lords are embodied by the Hutts as they are ambitious, ruthless, greedy and have huge egos. This means that many citizens throughout the galaxy believe that all Hutts are involved in a life of crime which stems largely from their reputation that most Hutts foster as well as appreciate. Many traditional concepts that are deemed as criminal actions by other civilizations are seen as professions according to Hutt thinking. As such, the term “criminal” does not translate well into the Hutt language as it tends to describe all Hutts.
Hutt crime lords despise physical labour and combat, preferring to leave such duties to their hired thugs or their slaves. This does not necessarily mean that Hutts are unarmed as they tend to keep weapons but only for emergencies when events spiral out of their control. Such actions demonstrate that Hutts tend to prefer their actions to be conducted by their proxies and rarely ever leave the safety of their strongholds. Any foes who seek to fight a Hutt crime lord often do so under their enemy’s own terms, thus facing traps, barriers and various minions. In addition, Hutts tend to show an interest in acquiring dangerous animals to serve as pets and use them as amusement by sending their enemies against the creature whilst the crime lords sycophants observed.
The longevity of the Hutts mean that they are intelligent beings that were well-known for their well-developed patience, along with a willingness to hold grudges over long periods of time. In fact, all ruthless Hutts are claimed to have lived by the law of revenge and their kind do not allow the death of their children to go unavenged. This is to such an extent that once a Hutt made an enemy then they did not retreat unless they were killed. The concept of getting even with their enemies is an ingrained concept within their civilization. In fact, some claim that if it were not for the thrill of getting vengeance, then every Hutt would simply die of boredom. In addition, they are highly self-centered, they are capable of valuing others, particularly fellow clan members, when they are conducting important and dangerous tasks. Though extremely competitive with one another, all Hutts believe that they hold a special place in the galaxy as they are superior beings compared to other life forms.
Due to physiological nature, Hutt designs tended to utilize ramps as they are unable to make use of stairs. Similarly, their anatomy prevents them from sitting on a normal seat and they instead recline by a dinner table. Some Hutts make use of anti-grav hoversleds even if they were able to move under their own power. However, some Hutts grow so corpulent that they are unable to move their own bodies. Hutts often are planted on their thrones or seats in their later years. More agile Hutts slither or walk, using muscles on their belly to push forward. Other Hutts often, if going anywhere, ride a hoversled. They also use power chairs, which are for the more immovable Hutts.
Though seen as illegal in other parts of the galaxy, slavery is a lucrative business and accepted practice amongst the Hutts who see the owning of slaves as a symbol of status. Hutts are rarely encountered alone as they tend to be surrounded by entertainers, supplicants and sycophants. Their species rarely leave their homeworld of Nal Hutta without first gathering a group of retainers and attendants. Many of these tend to be slaves which are a major import on Nal Hutta. Others are simply employees and some are inferior creatures that hope to gain some form of profit by being within the presence of a Hutt. Retainers to a Hutt are extremely loyal to their master, an arrangement maintained through a perverse web of hate, fear and affection. Thus, their kind are known to have employed several skilled bodyguards with many species fulfilling this role.
A time-honored tradition amongst the Hutts is the availability of large quantities of cheap labor through indentured servitude. This is because they see large-scale slave labor as economically impractical. Several factors that contributed to this were the disciplinary problems, lack of motivation, rebellions and other issues associated with forced labor, all of which negatively impact a Hutt’s cherished profit margin. Thus, those who willingly entered into such conditions for long periods of time are seen as a better alternative. Given the choice between the Hutt courts and indentured servitude, many choose the latter. As a result, each year, thousands of beings on Hutt worlds enter into contracts with the Hutts under a condition of indenture. These indentured have their personal rights temporarily suspended, with respect to freedom of movement and assembly, choice of occupation, along with the right to enter into contract, all of which are seen as major considerations. The stipulated period of an indenture was typically six months to ten years, where the Hutt’s clan holds the valuable contract of the indentured being.
These individuals were bound to serve anyone who held the contract, often being compensated paltry amounts for their service. Once the contract is up, and the indentured party’s duty complete, they are released from the contract as per the agreement. Hutt law prohibits the use of indentured labor in circumstances that are proven to be unsafe. Further provisions are added that theoretically protected an indentured party and defined proper treatment. Practically speaking, the matter is far from settled, with a multitude of provisions allowing for extension of contract time and the levying of fines against indentured servants who “violate” the terms of their agreement. Naturally, these fines needed to be paid in full in order for the indentured party to be legally free. Work sites employing indentured labor were commonly inspected at the manager’s private estate, often during a sumptuous dinner. Regardless of the true conditions of the work environment, the indentured parties are expected to work without complaint. These contract holders are well within their rights to appoint local managers to enforce the letter of the law. This often involved using any means deemed necessary to keep the workers in-line, with the indentured servant holding no right to appeal.
One of the long standing traditions is the use of tracking devices implanted into the bodies of slaves. This is to ensure that such property does not escape.
To the Hutts, blood was thicker than slime with their clans being considered paramount. Much of their decisions are based on how it prospered the clan and affected its position. It was through ancestral fortunes that are passed from one generation to another that has allowed some Hutt clans to control the richest holdings in the galaxy. The clans in turn control the criminal empires known as the kajidics. On certain occasions, these groups can be even more powerful than the ruling council. Those kajidics that are powerful monetarily control the politics in Hutt society. In addition, the kajidics are both secretive and vast. The strongest loyalty held by a Hutt is always towards its kajidic without which a Hutt would be considered nothing more than a commoner. Hutts are infamous for their inter-clan rivalries that often lead to starport skirmishes or brushfire wars amongst the various servitor species. This is one aspect within the Hutt’s nature as they tended to try to resolve problems within the family. However, their long lifespan and nature mean that death by natural causes is an unlikely occurrence.
Notable for being a very egocentric species, Hutts on their homeworld believed themselves to be the center of the universe, akin to deities to some of their subject races. In fact, their survival after the destruction of their homeworld of Varl led them to believe that they were greater than the gods that they had once worshiped. This belief in surviving the death of their gods meant that Hutts tend to think themselves as suitable replacement for those deities and that everyone and everything else is expendable. Their success in life is directly proportionate to their egos, which in turn are known to be immense. This is to the point that the Hutt language does not hold a word that translated to mean “thank you” with the closest approximation being “Your services will be rewarded.” In addition, they are known to be highly manipulative creatures and considered experts in getting others to do their bidding. This makes them act like galactic brokers who make deals and manipulate the economy with calculated power plays and strategies. Hutts have a reputation of lacking social skills. This has led to bad relations between them and the Bothans as both are natural competitors to one another. It was difficult for a Bothan to trust a Hutt due to the professional rivalry between the two races.
Their race hold their own set of rules and laws which members of their kind follow. Among these include the law that any property given to a Hutt’s child after their imprisonment had to be re-sold with their improvements to the parent at the original price. They also possess their own courts which are used to determine the legality of wills left behind by deceased Hutts and declaring which were genuine and which were fraudulent. The Hutt legal system is notable for being traditionally draconian and maintains strict punishments for loan defaulters, union organizations and similar “scum”. Hutt Commercial Laws are also present to provide guidelines for actions amongst the kajidics. In terms of currency, the Hutts have used truguts in the past that were commonly accepted on worlds controlled by them. It is also common practice during conflict resolution to resort to kajidic convention, economic pressure, intimidation or even assassination.
A council of elders is responsible for oversight over Hutt Space and is comprised of Hutts that represent the oldest and most influential kajidics. It is this group that decide the fate of everyone that lives in Hutt Space with all Hutts being answerable to them. This Council of Ancients ruled Nal Hutta and is made up of eldest members of their kind. These clans are families that were able to trace their ancestry all the way to distant Varl. The means by which the Council makes their decisions is largely a mystery which stems from the fact that the Hutts do not allow outsiders to witness their governmental proceedings. Hutts all across the galaxy to even the furthest outskirts ultimately abide by the decisions of the council. Beyond the council, there are internal rules used for maintaining obedience and order within their criminal organizations. Outside the council is the Hutt Cartel that is officially an alliance of various Hutt clans that work together in the common goal of attaining wealth and prosperity. In reality, the group is a criminal syndicate that was often splintered between its members that shared competing interests.
In terms of religion, they believe in a pair of sun gods known as Evona and Ardos that were both destroyed in the ancient disaster that forced them from Varl. On ancient Varl, the brightest star in the sky was generated by Cyax and the early history of the Hutts saw them attribute legends towards it as well as its planets. Among these was that of Da Soocha that was a word for “Waking Planet” and referenced the legend of a vast planet-covering ocean. It held a special sacred place amongst the Hutts as they never explored it after they achieved spaceflight and initially it never appeared on any of their astrogation charts.
Hutts speak and read their own language known as Huttese though are equally able to master Basic. They consider their own language to be superior to Basic and typically demand other beings address them in their own native tongue.